﻿//
// XN4SL - Xna Framework for Silverlight.
//
using System;

namespace Xn4Sl.Framework.Input
{
    /// <summary>
    /// Identifies which directions on the directional pad of an Xbox 360 Controller
    /// are being pressed.
    /// </summary>
    public struct GamePadDPad
    {
        /// <summary>
        /// Initializes a new instance of the GamePadDPad class.
        /// </summary>
        /// <param name="upValue">Directional pad up button state.</param>
        /// <param name="downValue">Directional pad down button state.</param>
        /// <param name="leftValue">Directional pad left button state.</param>
        /// <param name="rightValue">Directional pad right button state.</param>
        public GamePadDPad(ButtonState upValue, ButtonState downValue, ButtonState leftValue, ButtonState rightValue) { }
    }
}
